Kelpwings

apearance:
(images coming soon)kelpwings have massive leaf-like wings simaler in shape to leafwings. kelpwings have stubby feet with long claws that are webbed. there scales are very simmaller to a fishes. they have small sails down their backs with sharp spines poking out at the top, theese spines can retract. they are moslty shades of green, but they can have black,yellow,or blue areas,but never a full body. they also have long fish like fins on their bellies, used to help glide through water.

abillities:
they have a very sticky tongue,coated in poison. they can also use there long claws to shoot small streams of boiling water. they are also extremly good at hiding in plants. breathing underwater (but the water has to be saltwater or it might do long term damage to their gills)

habitat:
they live in the kelp kingdom of the contenet magitha, kelpwings barley have any land territory,the rich live on land,middle class live in the sea kelp gardens (an underwater kelpwing city), and the poorest live in shark trench. a city filled with sharks, the mortallity rates of a kelpwing who lives in shark trench is around 6 out of 15. and royalty live on their own island in the heart of the kelp kingdom.

deit:
water plants (are the only tribe in magitha that are herbavores)

royal family:
the royal family have specail dots on their wings that are usually black or blue, but somtimes an animus kelpwing could hatch and have red spots.

queen: queen duckweed

princesses: princess java

princes:none

king:hornwort

culture:
kelpwings have the lowest population of any tribe in magitha, this is because a female can only produce one egg every five years. Shimmerwings have a larger population than them dispite having the smallest territory. daughters cannot challenge their mothers for the throne util they have a sister incase they fail to win the throne. kelpwings are a quiet tribe, but they will fight back when they need to. the queen owns many sea plants and keeps them in small glass orbs that seem to be everywhere in the palace. gaurds cannot talk to the queen without consent from the king or their general. if they disobey they will be exacuted. they don't wear much jewlery.

naming system:
named after aquatic plants.

allies:
dewwings

specail abillities:
animus (please ask to be an animus or royalty), poisonous claws (not that rare actually).

enemies:
emberwings, and veilwings

availabillitY:
OPEN (please ask to be royalty or an animus